Showing posts with label me-news. Show all posts
Showing posts with label me-news. Show all posts

Thursday, January 08, 2009

Where I'm going, where I've been

Near the end of the first semester of my Master's, my research topic was becoming clearer - along the lines of "teaching the use of gestural interfaces". This was motivated by the proliferation of gestural interaction in devices of many form factors. Much of my thoughts on this were driven by my improv and theatre background, especially with respect to miming and mimicry. After some emails were sent, and calls made, I have been hired an an intern at Microsoft Research in Redmond, Washington from January to April to work with the Microsoft Surface team on teaching gestural interface use, and to measure how well a user has learned. With that in mind, here's the courses I took last semester and projects I did.

Computational Biology
This course takes problems solved in computer science and maps them onto problems in biology that are becoming harder as more data becomes available. I initially only took this course because I am required to take "breadth" in my courses, but it turned out to be pretty enjoyable. I was part of a sub-group that examined current research into codon bias. My final project was on modifying a gene from one organism to another to make it perform better, with respect to codon bias. I wanted a picture from each course I did, but since I don't really have a good one for Comp. Bio., here's a bunch of completely unexplained equations I made for my final project.


Ubiquitous Computing
Ubicomp helped me get more coverage in the literature of my field, although more on the ubiquitous, rather than interactive, side. I was interested in ambient displays, and my project partner was interested in household devices, so we came up with the humourous yet sincere project title: "Devices that Bruise: Battered Device Syndrome". The idea was to give everyday items the ability to give feedback if they received damage, either causing immediate harm, or causing harm if this behaviour was continued in the long run. Below is what we imagined a door would look like if it was slammed shut.


And here is a storyboard of some devices that have been "bruised".

In addition to giving the user's feedback about unintentional misuse, these devices could let you know when you are in a bad mood, as the user above realizes. This is much like a good friend would alert you to your mood. For our prototype, we wired an accelerometer up to some LEDs, which isn't visually interesting enough for me to show here. One concern with this sort of behaviour feedback is that it might encourage the inverse response to what we are looking for, like in the art project love hate punch, which was one of our inspirations. User testing would have to be done.

Machine Learning
This was mentioned in an earlier post. Upon learning about the ability of Restricted Boltzmann Machines, which are pretty good digit classifiers, to generate new digits, I immediately wanted to apply it to HCI somehow. These animations were a large part of my inspiration. Given a user's ambiguous digit, I wanted to show a user how they could improve their writing to make it easier to recognize by the device. The philosophy here isn't to show the user the "perfect" digit, but rather to show how their given digit could be improved. Personalized feedback. I was afraid that the animations wouldn't be smooth enough to be pedagogical, but my professor said he would be surprised if they weren't. It turns out that the animations were very smooth, but did not always work perfectly. Below shows examples of digits that were improved, starting with the original digit at the left and evolving right.

For the above digits, the classifier can easily tell what the digits were, but improvement is still possible. However, for some digits in the dataset, it isn't really clear what was meant, and feedback on how to disambiguate towards either alternative must be shown. Below, we see an ambiguous digit in the centre. To make it a better 1, the evolution goes left. To make it a better 2, the evolution goes right.


Although it doesn't look that cool, I'm pretty exciting by these results. Classifiers in machine learning haven't been used in this way before, and I would like to think of more interactive ways to apply them. Generally, Artificial Intelligence and Human-Computer Interaction are not as closely related as they should be, and I think they should be if we want to makes computers worth caring about.

Friday, June 13, 2008

Wierd times on the internet

Keywords: advertising, user-generated content.

So I just got an email from youtube about a music video I made a long time ago. Here it is below:

--------------------------------------------------------------------------------------------

YouTube | Broadcast Yourself™

Dear YouTube Member:

UMG has claimed some or all audio content in your video Golden Videotape (part 1). This claim was made as part of the YouTube Content Identification program.

Your video is still live because UMG has authorized the use of this content on YouTube. As long as UMG has a claim on your video, they will receive public statistics about your video, such as number of views. Viewers may also see advertising on your video's page.

Claim Details:

Copyright owner: UMG
Content claimed: Some or all of the audio content
Policy: Allow this content to remain on YouTube.

  • Place advertisements on this video's watch page.

Applies to these locations:
Everywhere

UMG claimed this content as a part of the YouTube Content Identification program. YouTube allows partners to review YouTube videos for content to which they own the rights. Partners may use our automated video / audio matching system to identify their content, or they may manually review videos.

If you believe that this claim was made in error, or that you are otherwise authorized to use the content at issue, you can dispute this claim with UMG and view other options in the Video ID Matches section of your YouTube account. Please note that YouTube does not mediate copyright disputes between YouTube owners. Learn more about video identification disputes.

Sincerely,
The YouTube Content Identification Team

--------------------------------------------------------------------------------------------

Anyway, way back in high school I made this weird impromptu video with two close friends of mine, and we happened to stick a bunch of Blink 182 tracks over it. I'm way too lazy to look up the proper legal way of ensuring fair use, but we gave credit at the end of the video (part 2). Now it seems that Universal Media Group (UMG) has discovered this. When I first saw this email I got freaked out because I thought I was getting sued, or my account was going to be banned. However, it seems that UMG just asserts the right to "advertise" and, sure enough, I've now got a little advertisement box next to my youtube video's page. This is actually really smart. I don't get sued (which is a waste of their time anyway) and they get to profit of me and my friend's remix of their owned works. I'm not sure what the long-term implications this are, but I think it's a pretty sweet deal for all concerned.

Tuesday, June 10, 2008

Meta-blogging

My friend and fellow improvisor Monica Heisey interviewed me about blogging for the Queen's Unversity Journal (student-run paper). Link!

Monday, May 05, 2008

Weekend Roundup

This past weekend:

- My best friend Dave came up from Guelph.
- I volunteered for Admitted Students Day at Queen's.
- I saw Iron Man with Dave, and my other friend Daniel and housemate Jack.
- Visited Free Comic Books Day, saw nothing I really liked.
- Watched three famous movies I had not seen before: Shawshank Redemption, Vertigo by Alfred Hitchcock and Amadeus.
- Started playing with some Image Processing stuff on paper.
- Went for a bike ride.
- Had a recording session for the radio play I'm in.

Generally, I had a pretty sweet weekend. Let there be more!

Monday, April 21, 2008

I broke 50 kilometers!

I just got back from a 54 k bike ride!

Here's the google map.


View Larger Map

Now, my average speed sport of sucks, as it took over two hours, but that can be improved. I think I'll need to buy a bike clock.

Sunday, April 20, 2008

Massive Life Update

In the last month, I:
- got an Iron Ring
- finished my last exam in the Mathematics and Engineering Program at Queen's
- was accepted for a Master's in Computer Science with the Dynamic Graphics Project at the University of Toronto, where I'm hoping to focus on Human-Computer Interaction and Ubiquitous Computing.

Phew! Post-graduation, I was also looking into the Master's of Digital Media program in Vancouver, but decided I wanted to follow a more academic route. After lots of soul-searching, I realized I'm more of a researcher than a business guy, and if I continue to follow the academic stream I get to keep teaching! My specific research interests are pretty fuzzy right now, but the advisory possibilities at UofT are really fantastic and fluid. More on that to come.

So this means I only have four months left in Kingston, the city I was born in and have lived for the past 11 years, after stints in Calgary and Vancouver. Although Kingston has its own funny hijinks, it's going to be weird to leave this quaint place for the big smoke. I'm really looking forward to Toronto's theatre scene though - I know that I'm going to keep doing improv and theatre wherever I go.

This summer, I will be working in the Human Media Lab on 3D videoconferencing from multiple 2D capture (details to come), but that's pretty much all I've planned for now. On Thursday, I wrote down a very broad summer to-do list:

Buy a guitar and start learning stuff on it
Buy a camera
Write a play or short story
Buy a laptop and get it all pimped up
Buy an OLPC XO and learn how to program on it.
Have sex outdoors
Read Ulysses
Finish Godel Escher Bach
Learn about Information Theory
Be on stage at least once
Learn about Decentralized Control Theory
Bike greater than 50 km in one day
Buy/Fix my bike
Get glasses (my old ones broke)
Find a house in Toronto

And then on Friday, I went on a bike for 35 km! Maybe I'll have to increase that goal. I'll keep you posted.

ps. playing through Bioshock now. Despite it's flaws, its pretty awesome.

Wednesday, March 12, 2008

Real-Life Spam

Well, the house just received 30 identical looking standard-size envelopes, none of which were addressed to any of us. Most of them were weird variations of either Phillip Van Stone (18) or Andrew Collins (9). I opened one for "Mike ColinManing", which I assumed I couldn't get prosecuted for since it obviously wasn't a real person. It was an invitation to some $20,000 tournament (for which we had OBVIOUSLY already been considered) at PartyPoker.com. Below is a scan of all of the Phillip Van Stone variations:

Monday, February 25, 2008

City 7: Toronto Conflict Reactions

I've had the install file for City 7: Toronto Conflict sitting on my desktop for a long time, but I've been too lazy to install it. So, here it is. It's a mod for Half-Life 2 that represents an alternate timeline where, at the beginning of the game, Gordon Freeman gets teleported to Toronto (City 7) instead of Half Life 2's City 17. I played the game for an hour (so far) and I've recorded my reaction's, a la Games for Lunch. So here's my stream-of-consciousness thoughts:

- sweet, the first two minutes are exactly like in Half Life 2.

- I've teleported, and someone says he recognizes me, then runs off. Odd. I definitely get a "Valve" feel from this. Good job team. I definitely had low expectations, as I thought it would just be an excersize in modeling Toronto's landmarks, which doesn't count as game design at all. It looks like they used the same character models, but used new landmark art with a ton of new voices. Its definitely unnerving to see the trademark Half Life 2 walls next to a Future Shop.

- Holy shit! The parking meters are just like in Kingston. This both increases my immersion and destroys the fourth wall.

- No reaction from the Combine guards when I stand awkwardly in front of them. Darn.

- I tried to get past that pool into what looks like an elusive area. I climbed up onto the fence next to the park and smacked into an invisible wall. That sucks.

- I like that I'm not given any explicit goals in the beginning. Still exploring around is nice and, by the nature of the exploration, equates me with the conventions of this new world without forcing it down my throat. It does help that I'm naturally inquisitive.

- I walked past some guards into an area that was restricted and was instantly plugged full of combine gun energy. A warning would have been nice, like some warning shots at my feet or nose.

- Hmm, still want to get across the pool...in the middle of the pool...uh-oh, sniper lasers...dammit. dammit. First death.

- Restarted. There are humans wandering around, one of them complained about "typical combine maintenance". Ah, some things never change.

- I'm on a roof now. Yay, I found a crowbar! Now what? It occurs to me that I could kill a lone combine and steal his gun, but they all are in the open. I go to the one nearest to the stairs that go up to the roof and smack him a bunch of times. When he dies, he gives me a grenade but I'm still in a smacking frenzy and it goes flying uselessly. The explosion draws about five more combine and I still only have a crowbar, so I run back up to the roof. They don't follow. Maybe some of them will drop a gun, so I try to skirmish out, entice a few and lure them up to the roof, but it isn't happening. They just stay down there, and then mumble something about "losing the target". Lame.

- I try the same thing a few times, doesn't go anywhere. I go to a point on the roof where I can watch a crowd of people. Someone mentions something about "Hank" going nuts. Suddenly, Hank runs out, kills a combine with his pistols and tries to make a run across the pool. Hilarious. Results are similiar to my attempt, but it appears that Hank didn't bother to save his game. So, I guess the designers are telling me that that approach is futile. Or are they? I mean, I DO have an MIT education and I'm wearing a hazardous materials suit.

- I look around, and pick up a filing cabinet (?) to step up onto the roof. It looks like there is an area enclosed by a red fence that I can now reach. I gleefully grab a medkit and hold it (my health is at 100%, but you never know when you may need more) and trounce over to fence, standing directly on top of it. I throw the medkit down so that it lands on the ground inside, and then gleefully smack into another invisible wall. I can't jump down! The medkit sits inside the fence, mocking me. Lame.

- I go into the "restricted" area I went to before and manage to kill about four more combine this time before I bite the dust. I was picking up some health packs I found and managed to stay alive by skirmishing out, killing a combine and taking his grenade, then returning to behind a box as they all shot at me. If only they clumped so I could take them out all at once, but it looks like I'm not that lucky.

- Wait? What is that on top of those discarded(?) train cars? A generic supply crate? Goody!

- I manage, with some difficult box-moving maneuvers, to get a box on top of another box to get on top of the crate. Somehow, though I'm most likely making a racket and looking like a moron, the combine ignore me. This is pretty odd, considering that they seem to keep a tight control on the other humans.

(Oh yeah, I forgot to mention all the rations humour. Hilarious)

- I got to the top! I gleefully bash open the crate to find...no guns. Its some energy batteries for my suit. Well, now my health totals 170 or so. Now should I make a run for it?

- I turn on the sprint and race through the crowd of combine and people to cross the pool. Somehow, I avoid sniper fire and fly up a staircase and wham, into a door which is clearly non-interactive due to its pixelation. I get swarmed by about 5 combine, and its game over again.

Verdict: I'm looking forward to keep playing this, considering that its design strategy closely follows Valve's, which is superb. The jury is still out on whether or not the goals should have been clearer.

Also, "Enter the Mind"? Lame! What am I, twenty? I need to change that.

Friday, February 08, 2008

A hint of things to come...

Here's a preview of a project I'm finishing up.



Tuesday, January 22, 2008

What's on your mind?

Earlier today, I recorded for an art project with a student in the Queen's film department. I'm not going to give up too much, since it's going to be on display in mid-February. For the project, I had to sit in a room by myself and a camera recorded me for fifteen straight minutes, and I was directed to speak about whatever I wanted.

Well, it turned out that I spent most of my time talking about house cleaning. Yes, despite the oodles of creativity I'm supposed to have, I had an imaginary conversation about cleaning my house. I guess this really shows what's on my mind.

Sunday, December 02, 2007

Encroaching Automata (but, you know, in a good way)

Holy wow, Google Reader is now making recommendations.

Thursday, November 08, 2007

FAMINE


If you're in and around Kingston in the coming weeks, be sure to check out Famine, the show I'm producing for Single Thread Theatre Company. It's been one of the reasons why this blog has been so quiet, and I can say that it was well worth it.


The show run is November 14th - 24th. If you want tickets, you can get them online at the Grand Theatre Box Office. Click here for the online store.

Friday, November 02, 2007

Crunch Time


Yeah, crunching for another project right now. In the meantime, look at this.

Monday, October 15, 2007

A few weeks spent underwater

It's been a while since I've updated this blog. I'm sort of beginning to wonder what the purpose of it. The last few posts have been all over the map. Am I using this to disseminate things I find cool? Am I using this for commentary or musings? I'd like to use if for all of the above, but it may be time to consider a serious design change.

Every once in a while, I make a consciously drastic change in my daily life. This may be anything from forcing myself to sing in the shower in the morning, or moving my furniture around to a very different configurations. I find this forces me actively adapt to new situations, so I never actually settle into unproductive habits. I'm beginning to think I need to re-think this blog in the same manner. Another problem is that most of my casual updating about my life (with pictures!) now happens over the almighty facebook.

These last two months have been busy. Oh man oh man oh man. I'm so anxious to finish up this undergrad degree it hurts. I've also been on a school hunt. After an especially good find while I was in Vancouver, I've decided to broaden my horizons and look around a little. I'll likely apply to many places, but several factors may influence my final choice. I've also been doing Improv, producing a show and finishing up my degree. This has left me pretty lacking in new interpersonal relationships, although I have to say that the people I'm living with are amazing (sorry, there's no actual link there).

I've managed to play Halo 3, Half-Life 2: Episode 2 and Portal during the wee hours of the night after I've been mentally capable of doing schoolwork. My reading has been lacking lately, although I've managed to organize the giant list of rss feeds I read into Google Reader. I currently read 62, some of which are more news-oriented, some are less serious, and some are rants or laments on the nature of game design. I've taken to watching video of the latest Johnathan Blow speeches while doing laundry or relatively boring homework, too.

Somewhere in here I have a list of art projects to finish. Some involve flash, some involve the internet, some involve text. As usual, thanks for reading and I promise to bring some more coherence to this space in the near future.

Sunday, September 30, 2007

Passed Around



I finally got this pay slip in the mail, after it was passed around for several weeks in Queen's internal mail system. I thought I'd capture it here; it represents my educational experience with shocking accuracy. The "experience" is coming to a close, and there's really only 7 months left for me at Queen's.

This September has been really busy, so I've been relatively silent here. The first Improv Show in several months was last night at Wellington St. Theatre, and it was great to get back on stage again.

Keep watching, fans.

Friday, August 31, 2007

Coming up this week...

In 12 hours I'm going to be getting on a flight to Vancouver. This is my final hurrah of the summer, the final tiny bit of adventure I get in before school starts up again.

In Vancouver the agenda is pretty thick with Game Design and Digital Media schools to check out. I've got five on my list in the space of three days.

I had already booked my return flight, with the intention of coming back on Sept 6th. However, my Vancouver friend gave me an offer I couldn't refuse: in exchange for a free place to stay, he and I will tag-team drive his car back, and see how close we can cut it to 40 hours. Here's a picture of our route:


Apparently the quickest way is through the States. We aren't stopping, and are going to try to drive in alternating 6-hour shifts. Oh man oh man oh man. I've heard alot of doubt as to whether we can do it in 40 hours, although I had somebody quote 36 hours to me yesterday as the amount of time it should take.

I'll keep all y'all posted.

Saturday, August 11, 2007

Nelly's Ride Wit Me

Back in Grade 11, a few friends and I innocently made a music video cover of Nelly's Ride Wit Me. We really weren't seeking artistic integrity at the time, just seeing what we could do with some video editing and shooting. Also, one of the guys I was working with was incredibly rich (as as example, we once asked his neighbor if we could use his Mercedes in the shoot, to which he replied "Which one?") so we could actually have some nice cars, etc. Well, we made the video and a year or so ago I posted it on youtube. The rest, they say, is history.

For whatever undecipherable reason, using the youtube search algorithm with the search string "Ride Wit Me" brings our video in at 6th. Because of this strange gift, at the time of this writing, the video itself has attracted over 30,000 views and 64 comments.

I think some of these comments are good examples of the backwaters of internet culture. Here's a few choice examples:

ceeceegurl8735 (1 week ago)
lol. da part with da dog wuz funny. great video

beckerfanboy27 (1 month ago)
WIGGER OMG

t1cTacJ0e (2 months ago)
without disrespecting you lads, the only thing that makes this video watchable was the song, however god acting and shit. stay brutal \m/

Mortadaissexy (3 months ago)
Wigger 100 %

aznbabieloser (3 months ago)
yo you guys suck plz stop posting shit

aracid (3 months ago)
The video wasn't interesting. That's all I can say. I can see most of your commenters are very immature and ignorant with their words, but not interesting is what they basically mean.

crazywhiteb0y11 (4 months ago)
these bitches are gay they dont got no girls
wtf vid dont got bitches

Djurovic90 (4 months ago)
bullshit of video!!!stupid american pussis!

armendtje (5 months ago)
where them girls at? HAHAHAHAHAHAHAHAHAHA nerds

snl4life15 (5 months ago)
you need to learn the difference between fact and racism "brotha". they were corny and they were white, if they were f@#kin orange i would have said stupid orange boyz,so keelo stop trying to assume some one is a racist against some corny white boyz if you dont know them. u calm down

killo11 (5 months ago)
the term "white boyz" is no different than the "n"-word.
they're both racial comments and are not acceptable in modern society.

gameking50P (5 months ago)
what the fuck is this, its just a bunch of white guys flashing how rich the r compared to black ppl

MrMarijuanaMan (10 months ago)
...fake chains...fake clothes... no ladys just weiners...the only thing you did right was say "im a failure"...

Thursday, July 19, 2007

Quagmire

I'm stuck here.

I'm looking exhaustively at school programs for next year, specifically game design program. I have a little .txt file I keep full of all of them, and one has really caught my eye. It's the Vancouver Film School Game Design Program. It's a twelve-month intensive program, where I drop $29,000 to have myself shoved into the gaming world. It's exciting me a little too much, and I'm scared.

I mean, something I could have wanted very badly could become true, suddenly, with very little preparation or thought. There are two alternatives here:

One

The slow, easy, careful route. I take another computer science degree, maybe 2-4 years or something. Talk my way into a few jobs. Build some experience. Or, I could even try to start in Q&A right after this degree. Move to some a major centre first, and see what I can do.

Two

VFS. My still-bloodied fetus being shot out into the games industry still crying and screaming and wide-eyed, unable to crawl.

<too much information>

Anecdotally, the way I was actually born was only my head popping out first. I then apparently looked around the room without any crying, taking it all in. Then, after a short pause, the rest of me came out. This came to my knowledge through an awkward conversation with my mother.

</too much information>

At some point, I want to be able to pursue game design from an academic standpoint, and I'm afraid that charging head-long into the industry, with only a superficial game-oriented education will limit me in that respect. I've been thinking alot about it, and jeff orkin seems to have done it right. He's an academic primarily who consults on some wicked games, like F.E.A.R., for example. Oh, and if you read this blog you should check out his "The Restaurant Game Project". He's trying to mine several gameplay experiences to create an AI. That's a really bad explanation - just check it out.

I geuss I'll just have to wait and see what happens.

Giggity giggity.

Sunday, July 15, 2007

Wii!!!!!

I just got back home from my glorious friend Ryan's house, where he introduced me to the Wii. Thus, I shall expound on it.

We played Wii Sports, as he didn't have any other two-player games, so keep in mind this is only reflective of Wii Sports on the Wii, not any other title.

After the first 10 minutes of "Holy shit! The pointer turns UPSIDE DOWN when I turn my hand UPSIDE DOWN!" and "Ahhh! It moves like me!" I got into the groove, while still being pretty damn excited. This console has a ton of potential, provided the design is done well. Ryan said that golf sucked, so we stuck to bowling, tennis, boxing and baseball. Overall, I prefer boxing or tennis, although I'm much better at boxing. Ryan likes baseball. I was struck hard at the intuitiveness of the game. Some things had to be taught, like in baseball you press certain buttons to pitch the ball particular ways. I loved how intuitive tennis felt, when your character moved around for you and all you had to do was swing the racket. In boxing, I think I felt more in control than I have in any game. However, there's no point in ranting how awesome it is, because I could go on and on.

Criticism:

There is, quite obviously, so much under-potential here. I began to notice that, while it seems like the characters are following your exact moves, they actually determine what type of move you are doing, and use that instead. For example, in baseball, a twitch will do instead of a full-fledged swing. I also noticed that during tennis, after sweating my ass off while swinging the Wiimote left and right, Ryan told me to calm down and just twitch my hand. Sure enough, twitching does it. It actually doesn't even matter which way you twitch your hand. The timing is more important than direction. Bowling got boring rather fast for more, but I'm not a bowler anyway. During boxing, I actually won 8 AI matches in a row, propelling my Mii's skill level up higher and higher. When the crowd cheered, I would raise my hands up high, but my avatar did not respond. How cool would it have been if it had raised its hand too, and the crowd had cheered louder? When you win a round, there's some deliciously funky music that comes on as the camera pans around your avatar. The music just DEMANDS dancing, but the avatar only responds by lamedly continuing to punch. I want to fucking dance! Why put dance music in there, and not let me dance? WHY?!

All in all, a great title for some quick fun, especially for non-gamers. I can see its just BARELY scratching the surface, though.

Now, I clearly haven't see that many Wii games come out, but I do hope that they continue to be well designed. Hopefully, the direct accelerometer data from the Wiimote comes straight into gameplay, not a simplified version. In my opinion, bastardizing such a beautiful wealth of real-world mineable data is, really, a huge waste. One can only dream.

Monday, July 09, 2007

What I'm reading right now

In light of yesterday's post on the newest book I've got, I'm going to reveal what Dustin's reading on a regular basis. I'm actually a ways off from breaking into Second Person - I have several books to go through before that.

Usually, for books, I have one fiction and one non-fiction going at the same time. For the last few months, I have been wading through Godel Escher Bach by Douglas Hofstadter. Don't get me wrong, its a great book, but it is hard for me to digest. For fiction, I just finished reading Perdido St. Station, by China Mieville, and now I'm into Haunted by Chuck Palahniuk. These two books are great. Perdido Street Station is fantastically imaginative, and Haunted is deliciously weird.

I constantly keep a list of books, movies and video games I need to play through posted on my bulletin board, numbering about 20 each. Sometimes on a whim I will go internet shopping and actually go out and buy these things, so they physically end up in the "cue" bookshelf above my desk. Next to me right now is: The Diamond Age or, A Young Lady's Illustrated Primer by Neal Stephenson, Collapse by Jared Diamond, Rules of Play: Game Design Fundamentals, AI for Game Developers, The Long Walk and finally, at the bottom, is Second Person. Whew!

I also read graphic novels. I read Y:The Last Man (whenever it comes out. the publish schedule is damn slow) and I'm reading through a friend's 100 Bullets.

With games, I take a similar approach I do to books, except instead of fiction/non-fiction I do casual/non-casual (A non-fiction game is, well, The Internet). I'm playing through Syberia, an adventure game, and Wik and The Fable of Souls (a really innovative arcade name with a stupidly pretentious and misleading title). I'm also playing through an interactive fiction game called Savoir-Faire by Emily Short. It's a parser adventure, very well written with an aristocratic flair. On the cue (ahem, shelf), I have Indigo Prophecy, known for its excellent writing.

As for TV and movies, I almost never schedule my life around TV. Except for Battlestar Galactica, which is between its 3rd and 4th seasons. Usually, I download series, and I just started watching Dexter two days ago. It looks pretty interesting so far, but I'm not sure if it will hold my attention.