Sunday, July 15, 2007

Wii!!!!!

I just got back home from my glorious friend Ryan's house, where he introduced me to the Wii. Thus, I shall expound on it.

We played Wii Sports, as he didn't have any other two-player games, so keep in mind this is only reflective of Wii Sports on the Wii, not any other title.

After the first 10 minutes of "Holy shit! The pointer turns UPSIDE DOWN when I turn my hand UPSIDE DOWN!" and "Ahhh! It moves like me!" I got into the groove, while still being pretty damn excited. This console has a ton of potential, provided the design is done well. Ryan said that golf sucked, so we stuck to bowling, tennis, boxing and baseball. Overall, I prefer boxing or tennis, although I'm much better at boxing. Ryan likes baseball. I was struck hard at the intuitiveness of the game. Some things had to be taught, like in baseball you press certain buttons to pitch the ball particular ways. I loved how intuitive tennis felt, when your character moved around for you and all you had to do was swing the racket. In boxing, I think I felt more in control than I have in any game. However, there's no point in ranting how awesome it is, because I could go on and on.

Criticism:

There is, quite obviously, so much under-potential here. I began to notice that, while it seems like the characters are following your exact moves, they actually determine what type of move you are doing, and use that instead. For example, in baseball, a twitch will do instead of a full-fledged swing. I also noticed that during tennis, after sweating my ass off while swinging the Wiimote left and right, Ryan told me to calm down and just twitch my hand. Sure enough, twitching does it. It actually doesn't even matter which way you twitch your hand. The timing is more important than direction. Bowling got boring rather fast for more, but I'm not a bowler anyway. During boxing, I actually won 8 AI matches in a row, propelling my Mii's skill level up higher and higher. When the crowd cheered, I would raise my hands up high, but my avatar did not respond. How cool would it have been if it had raised its hand too, and the crowd had cheered louder? When you win a round, there's some deliciously funky music that comes on as the camera pans around your avatar. The music just DEMANDS dancing, but the avatar only responds by lamedly continuing to punch. I want to fucking dance! Why put dance music in there, and not let me dance? WHY?!

All in all, a great title for some quick fun, especially for non-gamers. I can see its just BARELY scratching the surface, though.

Now, I clearly haven't see that many Wii games come out, but I do hope that they continue to be well designed. Hopefully, the direct accelerometer data from the Wiimote comes straight into gameplay, not a simplified version. In my opinion, bastardizing such a beautiful wealth of real-world mineable data is, really, a huge waste. One can only dream.

Saturday, July 14, 2007

Movie Sets and the World

I read very quickly. In fact, I just finished reading Harry Potter and the Half-Blood Prince in the last two days.

I really like these books. They are nice and imaginative, but I find myself getting frustrated with the details. Like how the book seems like a movie set, and not a world. A movie set is one push on a poorly-supported flat away from being exposed as virtual. While I can appreciate that the story is good, I keep finding myself asking questions that seem to make the world inconsistent. A few examples:

- The ministry arrested an innocent person who was under the Imperius curse in this book and put them in Azkaban. However, when Sirius was in Azkaban he was able to escape because he was innocent.

- The books are very Britain centric. I rarely hear a reference to the outside world. As Voldemort is gaining power, you'd think they would bring in Aurors from the outside, but this isn't even considered or mentioning. In fact, we have no idea what goes on in the international wizarding community, or if all the wizards are mentioned.

- Cornelius Fudge talking to the Muggle Prime Minister was the only time we've heard of Muggles. Are muggles generally ignored? There can't be that many wizards compared to normal people.

- The book is also very Harry/Ron/Hermoine centric. It almost seems like they are the only character who are conscious, or whose decision processes we see. Nothing really happens, and I'm exaggerating here, without their thought or intervention.

It's not that I have trouble with accepting wizards - it is because I can, rather easily, ask questions about the world that make it look inconsistent. A book that is good at avoiding this is Perdido Street Station. It can be classified as "really fucking weird", mentioning thaumaturgy (magic), vodanyoi (human-sized sentient frogs), crisis energy and elyctrons in the same sentence. However, the world for all its un-Earthness seems to be real. It doesn't seem to be a film set that is just constructed to lead us around some plot points.

But maybe that's the point of Perdido Street Station, as opposed to the Harry Potter books.

Thursday, July 12, 2007

Self-Referential Multiple Choice

I'm currently writing a multiple choice placement test for engineering calculus students. I wrote a draft, and sent it in to the professor I'm working for, where he found an error in this question.

Which statement is correct about the f(x) and its inverse, g(x)?

1. g(x) is the reciprocal of f(x)
2. An output so that g(x) = - f(x)
3. g(f(x)) = x
4. g(x) undoes the action of f(x)
5. 3 and 4
6. I don’t know


Have you spotted the problem?

In the question, #3 is right, #4 is right and so is #5. Or is it? The choice #5 doesn't say that it itself is right. #5 needs to state this fact, given that it isn't talking about statements about calculus, it is talking about statements which may or may not be true.

I'm reading too much Godel Escher Bach.

Monday, July 09, 2007

What I'm reading right now

In light of yesterday's post on the newest book I've got, I'm going to reveal what Dustin's reading on a regular basis. I'm actually a ways off from breaking into Second Person - I have several books to go through before that.

Usually, for books, I have one fiction and one non-fiction going at the same time. For the last few months, I have been wading through Godel Escher Bach by Douglas Hofstadter. Don't get me wrong, its a great book, but it is hard for me to digest. For fiction, I just finished reading Perdido St. Station, by China Mieville, and now I'm into Haunted by Chuck Palahniuk. These two books are great. Perdido Street Station is fantastically imaginative, and Haunted is deliciously weird.

I constantly keep a list of books, movies and video games I need to play through posted on my bulletin board, numbering about 20 each. Sometimes on a whim I will go internet shopping and actually go out and buy these things, so they physically end up in the "cue" bookshelf above my desk. Next to me right now is: The Diamond Age or, A Young Lady's Illustrated Primer by Neal Stephenson, Collapse by Jared Diamond, Rules of Play: Game Design Fundamentals, AI for Game Developers, The Long Walk and finally, at the bottom, is Second Person. Whew!

I also read graphic novels. I read Y:The Last Man (whenever it comes out. the publish schedule is damn slow) and I'm reading through a friend's 100 Bullets.

With games, I take a similar approach I do to books, except instead of fiction/non-fiction I do casual/non-casual (A non-fiction game is, well, The Internet). I'm playing through Syberia, an adventure game, and Wik and The Fable of Souls (a really innovative arcade name with a stupidly pretentious and misleading title). I'm also playing through an interactive fiction game called Savoir-Faire by Emily Short. It's a parser adventure, very well written with an aristocratic flair. On the cue (ahem, shelf), I have Indigo Prophecy, known for its excellent writing.

As for TV and movies, I almost never schedule my life around TV. Except for Battlestar Galactica, which is between its 3rd and 4th seasons. Usually, I download series, and I just started watching Dexter two days ago. It looks pretty interesting so far, but I'm not sure if it will hold my attention.

Wednesday, July 04, 2007

Peppering of Humour



Perry Bible Fellowship has been going slowly for the past few months (although I did still check it obsessively while I was in Southeast Asia), so I'm happy to resort to xkcd for my visual endorphin needs.

Thursday, June 28, 2007

Sitch Ring

Since this is almost the third post in this vein, I'm tempting to add a tag on my blog for "news about sitch-like devices". If you haven't heard about the Sitch, it was a device I invented for the purpose of Deviants, a play I wrote and acted in this past spring. The central idea is that it connects one's mind to all other minds (think like a mental internet) and allows for free flow of information, and the ensuing consequences.

Well here's a video where someone has created a Sitch-like device using wikipedia and Second Life:

Wednesday, June 27, 2007

A Short History of Progress

Summer of 2004:

I'm bussing downtown at Chez Piggy, leaving me pretty unstimulated intellectually, leading some critics to call this "a rather boring summer."

While trying to cure my boredom, I discover Second Life while surfing on mmorpg.com.

Considering I'm part of a real-life Improv Show, I try starting a team in Second Life. I manage to get about 25 avatars to show up at a meeting of The Thinkers (written about here). The interest was there, but I realized the interface was too awkward to make decent theatre.

School Year 2004-2005:

Nothing relevant. Worked really hard at school.

Summer 2005:

Worked in the ILC on lighting controls that adjusted to ambient daylight. It was pretty lonely, programming on a micro-processor all day.

Went to a virtual book signing in Second Life for a book by blogger Cory Doctorow.

School Year 2005-2006:

I was part of a collaborative playwriting project, and hired to organize/summarive/concentrate all the creative input. I came upon the idea of using this blog as a way for everyone to see and comment on my summaries. Almost by accident, we starting writing the play here, most of which was retained when it was actually performed (pdf).

Summer 2006:

I work for a professor in the Mathematics Department by performing MATLAB simulations of electrons in metal lattices, to help better understand high-temperature superconductivity. (no website anymore) This was a little less lonely, because I had another student I was working with.

School Year 2006-2007:

I was hired as a Teaching Assistant for APSC 171 and APSC 172, which I found incredibly rewarding. I ran one 50-student tutorial per week.

Summer 2007:

I threw the chance of getting another cushy four-month job to the wind, and travelled Southeast Asia for six weeks, making for a great start to the summer. When I returned to Kingston, I was a little depressed when waking up in the morning didn't mean I would learn a bit of a new language that day, and that I was jobless.

Yesterday:

I was hired by Professor Leo Jonker to work on a project for the rest of the summer, developing an online supplementary calculus course for students who have not had sufficient calculus in high school.

While looking into the job before he hired me, he went to the Emerging Technology Centre at Queen's University, who suggested that one of the ways he could teach calculus was to use Second Life (wikipedia link this time). That's full circle.

While I probably won't be using Second Life, I do have some crazy ideas coming, and this is bound to be the Best Job Yet.

Monday, June 25, 2007

All Quiet on the Home Front

I know I've been pretty quiet since I got back from the amazing trip. I've been job searching, which is, for me at least, one of the most stressful activities in the world. Anyway, I may be two inches away from securing something but I can't be really happy until that happens.

Well, I noticed this story recently, combining many things I'm a fan of: Second Life, Richard Dawkins and questions of "reality".

Also, happy birthday to mom.

Monday, June 04, 2007

Psssstthhh!

I know I'm supposed to be in Southeast Asia right now, but The Escapist has a great four-part article by Warren Spector (Deus Ex, Thief, Wing Commander, etc.) on Storytelling in games.

link.